

- #STREET FIGHTER 2 TURBO HYPER FIGHTING MOVES UPGRADE#
- #STREET FIGHTER 2 TURBO HYPER FIGHTING MOVES SERIES#
Dhalsim has the Yoga Teleport, which allows him to instantly transport himself in front or behind his opponent from a certain distance depending on the input used.Įach fighter also received a new default palette.Zangief can perform the Hi-Speed Double Lariat or Turbo Spinning Clothesline, a quicker version of his standard Double Lariat – which exclusive to this version, grants him invulnerability to projectiles and all low attacks, e.g.Chun-Li now has a fireball technique and can perform the Spinning Bird Kick in mid-air.Blanka has a vertical version of his Rolling Attack in addition to the original horizontal version.Honda has an anti-aerial attack called the Sumo Smash or Super Sumo Splash.Ryu and Ken can now perform the Hurricane Kick in mid-air.All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. As a result, the inputs for special moves and combos require more precise timing. Hyper Fighting features faster playing speed compared to Champion Edition.

#STREET FIGHTER 2 TURBO HYPER FIGHTING MOVES UPGRADE#
It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards.
#STREET FIGHTER 2 TURBO HYPER FIGHTING MOVES SERIES#
Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. In response to this Capcom released their own upgraded boards and chips as Street Fighter II’ Turbo: Hyper Fighting during December of the same year, this version of the game does what the bootlegs do and simply does it better. Street Fighter II’ Turbo: Hyper Fighting – Arcade (1992)Īfter the release and success of Street Fighter II’ Champion edition in the arcades during 1992, there were reports of bootleg versions of the game’s rom chips being sold to give people changes to the game, including an increase in gameplay speed and additional attacks. Released in 1992 less than a year after champion edition in response to the pirates who made bootlegs of the game, this was the definitive edition of the core Street Fighter II games with a port to the Super Famicom and SNES using the Turbo name a year later. IF YOU HAVE NOT READ THE PREVIOUS ARTICLES ON STREET FIGHTER II AND YOU DON’T KNOW ABOUT THE GAME PLEASE READ THEM FIRST OR THIS WILL NOT MAKE MUCH SENSE)Īs we progress through the month we take a look at the final CPS1 revision of the original Street Fighter II sub-series with the release of Street Fighter II Turbo: Hyper Fighting.
